Oda Sa Wala : Finding Humanity in the Macabre

DSC06090 (1)

There is never a dull moment when you’re shooting a Dwein Baltazar film, on set or behind the camera. We share the same attitude in making films – experiment, improvise, and learn something new along the way. Oda Sa Wala is my third collaboration with Dwein; the first one was Mamay Umeng (2012) which was Dwein’s first feature film and then Gusto Kita With All My Hypothalamus (2018), her second film. Coming from Hypothalamus, Dwein and I were still in the mode of making gritty, textured, non-glossy films by degrading the image – using old lenses, shooting at low light condition, trashing out basic rules in lighting and we felt Oda shouldn’t be different. There’s always a conscious effort not to repeat ourselves.

When I first read Oda’s script, I was laughing and thought that it was something very original. It was a visual script with a lot of character details which I could use to graph and track my lighting approach. Dwein initially showed me David Lowery’s 2017 film, A Ghost Story, suggesting that we shoot Oda with a square frame to simulate a coffin’s glass window. I didn’t say yes immediately because I needed to have a more organic reason why I should be shooting with a different aspect ratio. I am always wary of randomly using some cinematic elements that could come out feeling like a novelty with no relation to the film’s story. Too much visual treatment can sometimes come off as creative masturbation. We also wanted to shoot Oda in black and white but we struggled to come up with a good reason because although images are more graphic and stark in a classic monochrome, I think you also lose an emotional component and instrument in your storytelling – COLOR. If we were to shoot in black and white, I suggested that we study how the colors of the set and costumes translated into gray tones and created those broad range of tones in between the shadows and highlights. Shooting Oda in black and white shouldn’t look like an Instagram filter.

From these initial ideas and reservations, Oda’s visual journey was quite interesting. How it started out from an artist’s pure vision, how this vision changed because of commercial consideration and how these changes and limitations forced you to find ways to work around the system and come up with something that actually worked better for the film.

While doing location check in San Miguel, Bulacan, I saw in one of the houses, (which later became our main location) statues of saints stocked up in a room. I saw an antique cabinet with a glass window like an upright coffin and there was a Virgin Mary statue inside staring at me. It was such an eerie image that it finally convinced me to shoot in a 4:3 aspect ratio. Short of saying, there were angels singing in the background. Looking like a 16mm open gate film with round edges in the corner, the squarish frame image when projected in a standard cinema screen creates a “window” effect because of the black edges during projection.


After abandoning the idea of shooting in black and white, we decided to make Oda colored monochromatic but in a more tedious process – by doing it on set. The set was an old “bahay na bato” Spanish-era house with capiz windows, dilapidated picture frames and wooden floors. Production designer Mao Fadul’s color palette became the jump-off point of Oda’s cinematography. The color of Oda bordered between old wood and a decomposing corpse while lighting and composition was bare, soft and simple, complementing the rhythm of Oda’s narrative.



Mao Fadul’s color palette (top) and color test on actual location (bottom)

Composing on a 4:3 aspect ratio requires reorientation on how you shoot and block actors. Its harder to do over the shoulder shots and you need to pull back a lot from your main subject to get a well composed shot. Except for two to three shots because I needed a closer shot and a zoom lens, Oda was shot 99% with 1 lens – a wide angle 25mm Carl Zeiss super speed lens. I decided to shoot with one lens for 2 reasons:

1. With a squarish 4:3 aspect ratio I was going to lose 1/3 of the information on the edges, I felt using a wide lens would compensate for that. Dwein usually does long takes on a wide shot with minimal close-ups or none at all so I need to get all the action in one shot.

2. I wanted a consistent depth of field and one angle of view throughout the film, creating a single point of view.





Aspect ratio comparison:  16×9 left vs 4:3 right. 

When I finally sat down with colorist Dia Magsaysay, my only instructions were Oda’s quality of light and color should feel like it’s always sundown and the audience should smell the corpses.

Making films needs a large amount of pre-production and a high level of precision when you’re finally on the set but shooting Oda Sa Wala involved a lot of improvisation. It felt like we were shooting an experimental film, we would try something new and if that didn’t work, we abandoned that and moved on. I deviated a lot from my lighting plan and adjusted due to technical limitations, time constraint and Dwein’s shooting style. There were a lot of uncertainties whether what I did in Oda would work or not, but I just followed that inner voice, tried to find humanity in the macabre and hoped we create a distinct world for Oda Sa Wala.


Oda’s mood/color and reference for color grading.



Behind the scenes

3 thoughts on “Oda Sa Wala : Finding Humanity in the Macabre

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s